AI Insights · Timothy · September 2022
Top 5 iOS Sports Games in Qatar: Q3 2022 Performance Review
Discover the performance metrics of the top 5 sports game apps on iOS in Qatar during Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 saw varying performance trends for the top 5 sports games on iOS in Qatar. Here's a detailed look at the weekly downloads, revenue, and active users for each app, based on data from Sensor Tower.
Captain Tsubasa: Dream Team by KLab Inc. experienced fluctuations in weekly revenue, peaking at approximately $7.2K in the last week of June. The revenue then saw a general decline, with minor peaks such as $4.2K in late August and $4.4K in mid-September. Weekly downloads were minimal, with occasional single-digit figures, and weekly active users started at 35 in late June, dropping to 10 in early July.
8 Ball Pool™ from Miniclip.com maintained a steady revenue stream, averaging around $2.5K weekly, with minor dips and peaks. Downloads began strong, reaching over 900 in mid-July, but gradually decreased to around 570 by the end of September. The game had a high number of active users, starting at 29.4K and peaking at 30.4K in late July, before slightly declining to 27.6K by the end of the quarter.
EA SPORTS FC™ Mobile Soccer by Electronic Arts saw its revenue peak at $4.2K in late June, with a gradual decrease to around $1.3K by the end of September. Downloads varied, starting at 838 in late June and dropping to a low of 405 in mid-September, before a slight recovery to 587 by the end of the month. Active users fluctuated, beginning at 7.1K in late June, dipping to 5.8K in mid-September, and ending the quarter at 7.4K.
Tennis Clash:Sports Stars Game from Wildlife Studios showed consistent revenue, with peaks such as $2.3K in mid-July and $1.8K in late August. Downloads started at 502 in late June and saw a steady decline to 98 by the end of September. Active users remained relatively stable, starting at 3.7K and ending at 2.7K.
Online Soccer Manager (OSM) by Gamebasics BV had a modest revenue, peaking at $1.6K in the final week of September. Downloads were negligible, with only a few instances of single downloads. Active users started at 1.5K in late June, fluctuating slightly throughout the quarter, and ending at 1.4K.
For more detailed insights and data, visit Sensor Tower.